Steven Rainwater, CEO/Lead Game Designer
Steven is one of the Founders of For Real Game Studios. Steven got married right after high school and has one child. He grew up with a passion for games and enjoyed the reprieve they provide.
Steven joined the military when he turned 17. When Steven left Active Duty Military in 2019 he returned to his home state of Michigan and started working as an Automotive Mechanic. He currently holds an associate’s in Computer Science and working towards his bachelor’s in Computer Science at Davenport University. He has always loved computers and telling stories.
In founding and starting For Real Game Studios he believes he can fuse his love for games and his huge imagination together to bring incredible games to fellow gamers.
Steven does not believe that making a game is all about making money, instead, he believes in developing incredible games that the fan base loves. Once a great fan base is developed and a track record for incredible games is developed the money will follow.
Kory Kass, Lead Graphic Designer
Kory has been involved in various aspects of game design his whole life. He grew up playing any game he could get his hands on. He has always had a soft spot for the fantasy genre, either books, games, or art. He has taken several classes at Kent Career Technical Center for 3d modeling, storyboarding, photoshop, and many others.
He is currently working on a CosPlay company that he founded where he makes 3D model props and sews costumes.
Roger Winright Lead Programmer/CTO
As a child, movies and TV shows didn’t always entertain me the way I wanted them to. I wanted to control, interact with, and BE the heroes I saw on the screen. Video games opened that gateway for me and ever since, I’ve been a huge fan of them. Starting in the early 90s, I got my first console; an Atari 2600 as a hand-me-down from a family friend. With it, I spent many hours playing games like Arkanoid, Tempest, Defender, and Joust. Christmas day 1995, I got my first Super Nintendo with a copy of Megaman X and Super Mario World. It wasn’t until 10 years later that I wanted to go from fan to creator, so I started learning the BASIC programming language to get started. Shortly after, I started learning C# and what was once known as XNA Studio to create some simpler games like a reverse-pong clone where you must try and make the ball not hit your paddle or asteroids, but you clicked around the edges of the screen to send asteroids at a ship controlled by the other player. After spending a few years playing around with these smaller ideas, I had taken a long hiatus to start my work on a music career which lasted about 10 years or so. When I stepped back into game programming, everything seemed to click with me again right away. The technology and advancements of game development software and frameworks felt like an entirely different world than what I was used to as a young teenager playing with XNA Studio or Dark Basic. Producing games in this day in age is faster and easier than ever and I’m very excited to be back in the game and bring my expertise to the Next Generation of Gaming!
Matthew Rainwater Audio Specialist
My name is Matthew Rainwater I am 14 years old. I developed my love for music as soon as I could talk. I play piano and some drums. Music has had a big influence on my life so I said why not and started to learn video game music. I quickly learned that I enjoy it and love to do it. I play a lot of video games and I have played them for almost my whole life. I also like to make music so I put 2 and 2 together and I love to do it.
Kristopher Project Manager
My name is Kristopher. I got my start in gaming with the family computer as a kid and taught myself DOS and Windows 3.1 and eventually was creating mods and total conversions for Wolfenstein 3d and Doom through junior high and high school. Some of my favorite games though are Real-Time Strategy, the early Command & Conquer games specifically. After university, I worked in music and audio production in corporate videos for several years. I play the trombone, piano, and guitar and have no concept of genre boundaries in music. May 10, 2021.